Same principle applies for anything that’s optimised/efficient vs things that aren’t. So in some ways it’s not much, but if you look at it another way, it’s a lot. And you play for 6 months, that’s 910 minutes, or 15.1 hours saved, or another way of looking at it is, that’s 15.1 hours more loot than you would have had if you used the less effective setup. For shield wearers this really helps survivability because you can swiftly walk from brawl to brawl (running drops block to 25). Vigor really boosts your speed, which helps overall offensive dps. The cold Sorc has a skill which lowers resistance so in conjunction to an Infinity merc, she will be able to take on half of the cold immunes. The minus to enemy lightning resistance does not apply to your lightning spells if your merc is holding the Infinity. And you play every second day for that duration so then it’s 35 minutes saved per week. I think the Act 1 Fire Rogue is the hidden gem. The beast answer to the TC's question is a cold Sorc. And you do 60 runs per session, so that’s 600 seconds, which is 10 minutes. Maybe it saves you like 10 seconds per run by having a better base. Which is why I’d say CA is much better than Mancatcher, because the difference is minimal between bases and Mancatcher is only better at bosses, which you spend a comparatively very small amount of time killing compared to other enemies. But when you’re killing 10,000+ enemies (not bosses but all enemies) per gaming session, it adds up.
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